3 geometry nodes used to bake the vertex animation of objects created in Blender into VAT textures.
使用说明 Instructions
为做好动画的物体A添加“VAT_SetUV”节点。 Add a "VAT_SetUV" node to animation object A.
新建一个网格体,添加“VAT_Baker”节点,并将“Object”设置为物体A。设置好需要的参数,如起始帧、结束帧、是否循环等。Create a new mesh object and add a "VAT_Baker" node. Set the "Object" to object A. Configure the parameters such as “Frame Start”, “Frame End”, and “Loop” switch.
直接按播放键解算或找到“VAT_Baker”中的simulation节点烘焙,即可生成VAT贴图。Either directly play the animation or bake the simulation by locating the "simulation" node within "VAT_Baker" to generate the VAT texture.
按照右侧的提示设置场景、相机和合成参数,最后渲染即可。Follow the prompts on the right side to set up the scene, camera, and compositing parameters. Finally, render the scene.>> Render & Output Settings>> Camera Settings >> Compositing Settings: